
If you want some servoskulls you should probably check out the Tech-NPC post and work out some summaries of your own, but basically treat them as familiar homunculi with the construct type and no poison attack. This is an easy one–take an Archmage, remove time stop, give it a mechadendrite or two, a couple nice guns, 2-3 attacks a round, and a servo-arm. Right then! Remember that these are NPCs good to have some better equipment so dole out cooler weapons from Hack #2!īadass Tech Priest/other Mechanicus. Tenth post One of the underappreciated bits of Abnett’s work (Enuncia note that I took a few liberties with it) and doling out the chaos template before the monster statblock posts begin Ninth post Techmarine mad scientists and Tech-Priest scrappers (both are classes with free PDFs) Seventh post Inquisitors (warlock archetype) and Grey Knight space marines (paladin archetype)Įighth post Sneaky space marines ( I am Alpharius ) and Rogue Trader bards! Sixth post ASSASSINORUM CLADES! My favorite. Third post Apothecary monk archetype, Chaplains, and the Imperial Guard Veteran archetypeįourth post Assault space marine barbarian archetype and the Imperial Commissar fighter archetypeįifth post Psyker sorcerer archetype, Grey Knight warlock archetype, and Sisters of Battle monk archetype Second post the (shared) Resources party attribute, the Lucky Bastard feat, new martial weapons, new ranged weapons, new extremis weapons, power armor BUT FIRST–what are those first 10 hack posts about? PLAYERS!įirst post general rules, the Corruption ability score, new skills, a hit selection system, races, character backgrounds, the psyker feat. Last week I got more into the whole “reskin statblocks” bit for xenos and standard NPCs (along with some Space Marine statblocks) and today we’re delving back into the technology side of things. We have finally caught up to my backlog and now I’m statting up monsters every week for the Warhammer 40k D&D 5E Hack !
